Intugame VR Troubleshooting, Part 2

February 1st, 2016
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Photo by: Polygon

Awesome Intugamers! Our time in Silicon Valley in no way interferes with our communications with our users. (We’ll tell you more about our California dream come true very soon.) And since we saw how useful the first self-help blog post was, now we’re continuing it with Intugame VR Troubleshooting, Part 2. Of course, if it doesn’t help your issue, make sure to get in touch with us at support@intugame.com!  …

We’re Off to Silicon Valley!

January 14th, 2016
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Team

Awesome Intugamers, Thanks to the trust and support by all of you, our path has now reached Silicon Valley! We’re heading off to San Francisco 10 days from now as a part of Boost VS’s Tribe 7 program. We were selected among hundreds of other companies to work on Intugame SDK which you already know about. While in the US, we’ll meet with other VR developers, entrepreneurs, investors and many more…

The New Year is Bringing Intugame SDK for VR [UPDATED]

January 4th, 2016
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Happy New Year, awesome Intugamers! To start 2016 properly, we’re bringing exciting news: Intugame Software Development Kit (SDK) for Virtual Reality is on the way! UPDATE: Now you can sign up as a developer so that you can get the latest news and early access to Intugame SDK: ABOUT THE PLATFORM The apps you create with Intugame SDK will run on every VR headset – from smartphone ones like Google Cardboard and Samsung…

The 10-minute Restriction Is Down! Happy Holidays!

December 25th, 2015
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Merry Christmas, awesome Intugamers! To spread the holiday cheer, we’ve removed the 10-minute restriction of the free version of Intugame VR! You have full access until the end of the month (a.k.a. the end of the year!). The initiative became active yesterday – December 24 – and will end with 2015’s last hour on December 31. We hope you’ll enjoy playing in Virtual Reality from the comfort of your cozy…